The Entire History Of Eric Asura


Prehistoric Times

XXXX - 2015

I was always creative and had random crazy ideas in my head, though also little consistency in giving them form. From 2013 and until 2016, I mostly focused on making youtube videos, ranging from Minecraft-related content in 2013 and gmod animations in 2014, to fake UFO sightings in 2015, and for some time in 2016 and 2017 - Mr.Bean edits. For a more comprehensive list of my uploads from back then, check out this page . Every single channel went through the same fate of eternal damnation, so aside from the Mr.Bean clips, little else was preserved. Nonetheless, I had a lot of fun.
Another thing that happened in 2013 was my discovery of Construct Classic, a program for making games. Though I was excited at first, I made little progress with it, and so aside from a few screensavers and a few now lost unfinished games, nothing came out of it at the time. In 2014 I made a few normal games (that barely function, I'd love to see the code) and a few prank games, but nothing interesting still. In 2015, I made 2 games, one would become very important in a year, another was rather bland and is currently available as the earliest game in my catalogue.
At the time, I had little interest in actually making anything, could barely come up with a game idea at all and instead wasted away playing games, most of which I didn't even like. This, paired with the fact that I poorly understood even the most basic functions (Such as variables, which I didn't know existed or knew but didn't care?) meant that it was not my time to shine just yet.

The Classic Era

May 2016 - February 2016

In May 2016 I decided to work on one of my unfinished games from a year before, but to no avail. I don't know what led to what, but somehow, I eventually came up with a new idea for a game, with the gameplay and some of its elements being derived from that important game I mentioned earlier. And thus, Alien Invasion was born.
Even before I released the first game, it was already a series in my mind, a trilogy to be exact. I sought to fulfill this idea, and at first, succeeded well - with game 1 out and then extended, then the second one released shortly after, I had to go on holiday, where I wasn't able to work much. 2 weeks later, back at home, I sat down and spent the next month forcing myself to work on one of the worst games I ever made. Alien Invasion 3 as much as, if not more time than 1 and 2 did, combined, and was not fun to play at all. Seeking to rebound from the fuck up, I tried out some game ideas that went nowhere, until one of them spawned another idea - a game about a guy who is sent to stop evil Santa and his elves from eating people, that being Christmas Massacre. It took 1.5 months to make, a record that stands undefeated to this day. Unfortunately, the game sucked, and was so buggy it was unplayable for 2 years after. What followed is a more balanced chain of events - I tried out hand-drawn graphics, then rushed the game to completion some time later (Junkman), experimented with a simple 3D FPS engine (The Room 426), then participated in Ludum Dare (Bloodbath: Arena), etc etc. Many games I wanted to make didn't make it, so to say. Some of them were beyond what I could do at the time technically (though not actually complicated - I still operated on really basic knowledge of Construct), some were too hollow and so I wasn't convinced enough to work on them. Something else also happened, something that changed the course of this history.. Forever!
I was a Jinxtengu fan for a while (and attempted to rip off his games twice in 2016, neither of the games had any chance of being released though), and in late 2016 began visiting his website almost daily for inspiration. Eventually I stumbled upon the Kimberly Kubus memorial, then Saint's Johnny playthroughs. I was sold, big time. Not a single game I worked on past November 2016 was spared from Kubusian influence.

The Infernal Era

March 2017 - November 2017

The Galaxa Era

December 2017 - Summer 2018

The Years Of Decay

September 2018 - November 2020

Short Revival & Post-Collapse Years

November 2020 - 2024

The End Of Time

June 2024 to Now


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